Bill of Native Ideas

The Bill of Native Ideas is a third term nationalist Bill which imposes that races must keep to their native ideology.

Overview
When enacted, any new member of Congress must have the same ideology of their native regional homeland. The ideology of a racial region is determined by whatever ideology has the majority amongst the zones that make up a racial region. Racial regions are different from Senate Regions.

There are 3 zones which don't belong to any racial region - Silithus, Un'Goro and Uldum.

Humans
 * Stormwind
 * Duskwood
 * Elwynn
 * North Morass
 * Redridge
 * South Morass
 * Stranglethorn Vale
 * Westfall

Orcs/Trolls
 * Central Kalimdor
 * Durotar
 * Dustwallow
 * North Barrens
 * South Barrens

Dwarves/Gnomes
 * Khaz Modan
 * Badlands
 * Dun Morogh
 * Loch Modan
 * North Blackrock
 * South Blackrock
 * Twilight

Undead
 * Lordaeron
 * Arathi
 * East Plaguelands
 * Hillsbrad
 * Hinterlands
 * Silverpine
 * Tirisfal
 * West Plaguelands

Night Elves
 * Northern Kalimdor
 * Ashenvale
 * Darkshore
 * Felwood
 * Hyjal
 * Moonglade
 * Teldrassil
 * Winterspring

Tauren
 * United Tauren Tribes
 * Desolace
 * Feralas
 * Mulgore
 * Stonetalon
 * Thousand Needles

Draenei
 * Mysty Isles
 * Azuremyst Isle
 * Bloodmyst Isle

Blood Elves
 * Quel'Thalas
 * Eversong
 * Ghostlands
 * Quel'Danas

Worgen
 * Gilneas

Goblins
 * Bilgewater
 * Azshara
 * Kezan
 * Lost Isles
 * Tanaris